Skills
Video Game Development; Game Design; Video Game Industry; Researching; Teamwork; Interpersonal Communication; Innovation; Communication; Teaching; People Management; Entertainment Industry; Entrepreneurship; Administration Management; Artificial Intelligence (AI); Office Administration
About
1. Game Conception
Idea Generation: Develop innovative game concepts, including mechanics, stories, and visual styles.
Planning: Structure the initial design and propose the overall vision of the game.
2. Game Mechanics Development
Gameplay Design: Plan how the game will be played, including rules, challenges, interactions, and flow.
Balancing: Adjust difficulties, rewards, and progression to ensure a fair and engaging experience.
3. Narrative
Script and Story: Create the game's plot, develop characters, and build immersive worlds.
Dialogue: Write dialogue that is consistent with the characters and setting.
4. Prototyping
Idea Testing: Create early versions of mechanics or levels to experiment and validate ideas.
Feedback and Iteration: Refine concepts based on feedback.
5. Level Creation
Level Design: Plan and build levels that offer challenge, explorability, and fun.
Progression: Ensure that difficulty and elements are introduced gradually.
6. User Interface (UI/UX)
Experience Design: Ensure that in-game navigation is intuitive and information is clear.
Menu Flow: Plan and organize menus, HUDs, and interaction systems.
7. Testing and Adjustment
Quality Assurance: Work with QA teams to identify gameplay or design issues.
Playtests: Observe players interacting with the game and adjust elements to improve the experience.
8. Teamwork
Collaboration with Artists and Programmers: Ensure that the design vision is properly translated into the final product.
Coordination with Producers: Prioritize tasks and keep the project on time and on budget.
9. Research
Market Trends: Study trends and competitors to create innovative and commercially viable games.
Technology: Stay up to date with tools and engines, such as Unity and Unreal Engine.
10. Documentation
Game Design Document (GDD): Create and maintain documents that describe all aspects of the game to guide the team.
Technical Specifications: Provide clear details about how the game's systems should work.
(3 years and 3 months)
Main Leaf (2 years and 6 months
I planned and delivered classes focused on
teaching game design, created instructional materials, and kept the course updated through
research on new techniques and tools. Additionally, I applied emotional intelligence and
interpersonal skills to foster a collaborative and inspiring learning environment.
Before dedicating myself to the gaming industry, I worked at the National Institute of Metrology
(INMETRO) from January 2006 to June 2016 as an Administrative Manager. There, I supported the
administrative management of the Project Incubator, coordinated the Entrepreneurship Unit, and led
the team of interns. I was also responsible for quality audits, ensuring high standards in the
incubator's activities.
My journey is guided by a passion for innovation, continuous learning, and the pursuit of
experiences that bring a positive impact, both in the gaming world and in the development of people
and projects.
(2 years and 7 months)
Location: Rio de Janeiro
We established the studio in 2018, and during this time, in addition to managing
contracts and leading teams, I was actively involved in game design. We successfully released titles
such as Robotic Learn and SkyKeeper, which were published on Steam and Google Play.
During the same period
1. Game Conception
Idea Generation: Develop innovative game concepts, including mechanics, stories, and visual styles.
Planning: Structure the initial design and propose the overall vision of the game.
2. Game Mechanics Development
Gameplay Design: Plan how the game will be played, including rules, challenges, interactions, and flow.
Balancing: Adjust difficulties, rewards, and progression to ensure a fair and engaging experience.
3. Narrative
Script and Story: Create the game's plot, develop characters, and build immersive worlds.
Dialogue: Write dialogue that is consistent with the characters and setting.
4. Prototyping
Idea Testing: Create early versions of mechanics or levels to experiment and validate ideas.
Feedback and Iteration: Refine concepts based on feedback.
5. Level Creation
Level Design: Plan and build levels that offer challenge, explorability, and fun.
Progression: Ensure that difficulty and elements are introduced gradually.
6. User Interface (UI/UX)
Experience Design: Ensure that in-game navigation is intuitive and information is clear.
Menu Flow: Plan and organize menus, HUDs, and interaction systems.
7. Testing and Adjustment
Quality Assurance: Work with QA teams to identify gameplay or design issues.
Playtests: Observe players interacting with the game and adjust elements to improve the experience.
8. Teamwork
Collaboration with Artists and Programmers: Ensure that the design vision is properly translated into the final product.
Coordination with Producers: Prioritize tasks and keep the project on time and on budget.
9. Research
Market Trends: Study trends and competitors to create innovative and commercially viable games.
Technology: Stay up to date with tools and engines, such as Unity and Unreal Engine.
10. Documentation
Game Design Document (GDD): Create and maintain documents that describe all aspects of the game to guide the team.
Technical Specifications: Provide clear details about how the game's systems should work.